Ground Geometry Assessment in Complex Stereo Vision Based Applications

Authors: Adrian Burlacu, Andrei Baciu, Vasile Ion Manta and Simona Caraiman in: 2017 21st International Conference on System Theory, Control and Computing (ICSTCC) Abstract: Accurate ground area detection is one of the most important tasks in various stereo vision based applications, such as autonomous driving or assistive technologies for visually impaired. Correct assertion of the ground geometry improves… Continue Reading Ground Geometry Assessment in Complex Stereo Vision Based Applications

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Development of a Versatile Assistive System for the Visually Impaired Based on Sensor Fusion

Authors: Nicolae Botezatu, Simona Caraiman, Dariusz Rzeszotarski, Pawel Strumillo in: 2017 21st International Conference on System Theory, Control and Computing (ICSTCC) Abstract: In this paper we describe the 3D acquisition component integrated in the Sound of Vision (SoV) system. SoV is a computer vision based sensory substitution device (SSD) for the visually impaired. Its main objective is to… Continue Reading Development of a Versatile Assistive System for the Visually Impaired Based on Sensor Fusion

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Sound Of Vision 3D Virtual Training Environments – A Gamification Approach For Visual To Audio-Haptic Sensory Substitution

Authors: Alin Moldoveanu, Oana Bălan, Maria-Iuliana Dascălu, Iulia Stănică, Constanța-Nicoleta Bodea, Rúnar Unnþórsson, Florica Moldoveanu in: Rev. Roum. Sci. Techn.– Électrotechn. et Énerg., 2016 Abstract: The purpose of this paper is to introduce our training strategy, based on gamified 3D virtual environments, for improving sound localization and navigational skills of visually impaired people (VIP). During training, the VIPs… Continue Reading Sound Of Vision 3D Virtual Training Environments – A Gamification Approach For Visual To Audio-Haptic Sensory Substitution

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Virtual Mini-Games – A Serious Learning Tool For Sensory Substitution Devices

Authors: Alin Moldoveanu, Bogdan Taloi, Oana Bălan, Iulia Stănică, Daniel Flamaropol, Maria-Iuliana Dascălu, Florica Moldoveanu, Irina Mocanu in: International Conference on Education and New Learning Technologies, 2017 Abstract: This paper explores the use of virtual environments for the purpose of training visually impaired individuals in the use of the Sound of Vision sensory substitution solution. Sound of Vision… Continue Reading Virtual Mini-Games – A Serious Learning Tool For Sensory Substitution Devices

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Perceptual Feedback Training for Improving Spatial Acuity and Resolving Front-Back Confusion Errors in Virtual Auditory Environments

Authors: Oana Bălan, Alin Moldoveanu, Florica Moldoveanu, Anca Morar, and Silviu Ivaşcu in: Telecommunications and Signal Processing (TSP), 2017 40th International Conference on Abstract: This paper aims to test the hypothesis that audiovisual perceptual feedback based training can improve the sound localization accuracy and the navigational skills in a virtual auditory display where 3D sounds are created using… Continue Reading Perceptual Feedback Training for Improving Spatial Acuity and Resolving Front-Back Confusion Errors in Virtual Auditory Environments

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Brain Activation and Cognitive Load during EEG Measured Creativity Tasks Accompanied by Relaxation Music

Authors: Dalia Papuc, Oana Bălan, Maria-Iuliana Dascălu, Alin Moldoveanu and Anca Morar in: International Conference on Computer-Human Interaction Research and Applications (CHIRA) 2017 Abstract: Creativity tasks require specific imagery, memory and semantic processes, as it has been revealed by various neuroscientific studies. There is significant evidence that an increase of spectral power in the EEG alpha band is… Continue Reading Brain Activation and Cognitive Load during EEG Measured Creativity Tasks Accompanied by Relaxation Music

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Real Time Indoor 3D Pipeline for an Advanced Sensory Substitution Device

Authors: Anca Morar, Florica Moldoveanu, Lucian Petrescu, Alin Moldoveanu in: ICIAP 2017: Image Analysis and Processing – ICIAP 2017 pp 685-695 Abstract: In this paper, we present the indoor 3D pipeline of an assistive system for visually impaired people, whose goal is to scan the environment, extract information of interest and send it to the user through haptics… Continue Reading Real Time Indoor 3D Pipeline for an Advanced Sensory Substitution Device

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GPU Accelerated 2D and 3D Image Processing

Authors: Anca Morar, Florica Moldoveanu, Alin Moldoveanu, Oana Balan, Victor Asavei in: Computer Science and Information Systems (FedCSIS), 2017 Federated Conference on Abstract: The current advances in hardware led to the development of the GPGPU (General-purpose computing on graphics processing units) paradigm. Thus, nowadays, the GPU (Graphics Processing Unit) is used not only for graphics programming, but also… Continue Reading GPU Accelerated 2D and 3D Image Processing

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Usability Assessment of Assistive Technology for Blind and Visually Impaired

Authors: Maria Dascalu, Alin Moldoveanu, Oana Balan, Robert Gabriel Lupu, Florina Ungureanu, Simona Caraiman in: E-Health and Bioengineering Conference (EHB), 2017 Abstract: In this paper we describe the usability assessment of a system designed to help blind and visually impaired people to navigate and perceive the environment. The proposed system is based on sensory substitution, remapping the vision… Continue Reading Usability Assessment of Assistive Technology for Blind and Visually Impaired

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Mastering an Advanced Sensory Substitution Device for Visually Impaired through Innovative Virtual Training

Authors: Alin Moldoveanu, Silviu Ivascu, Iulia Stanica, Maria-Iuliana Dascalu, Robert Lupu, Gabriel Ivanica, Oana Balan, Simona Caraiman, Florina Ungureanu, Florica Moldoveanu, Anca Morar in: Consumer Electronics – Berlin (ICCE-Berlin), 2017 IEEE 7th International Conference on Abstract: Nowadays, people have to face many challenges in order to become familiar with all the functionalities of electronical devices. The training process… Continue Reading Mastering an Advanced Sensory Substitution Device for Visually Impaired through Innovative Virtual Training

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