Auditory and Haptic Spatial Cognitive Representation in the Case of the Visually Impaired People

Authors: Oana Bălan, Alexandru Butean, Alin Moldoveanu, Florica Moldoveanu in: 22nd International Congress on Sound and Vibration, Florence, 2015 Abstract: Navigating in an unknown environment is a difficult task for the visually impaired people, as they are required to rely primarily on the haptic or auditory cues, in compensation for the lack of sight. However, their orientation and… Continue Reading Auditory and Haptic Spatial Cognitive Representation in the Case of the Visually Impaired People

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3D Audio and Haptic Interfaces for Training the Spatial Acoustic Resolution in Virtual Auditory Environments

Authors: Oana Bălan, Alin Moldoveanu, Florica Moldoveanu in: 21st International Conference on Auditory Display (ICAD-2015), Graz, 2015 Abstract: In order to design an effective audio-based assistive device, we have to consider the users’ sound localization performance and spatial auditory resolution. As most of the virtual auditory displays employ 3D binaural sounds synthesized from non-individualized Head Related Transfer Functions… Continue Reading 3D Audio and Haptic Interfaces for Training the Spatial Acoustic Resolution in Virtual Auditory Environments

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Haptic-Auditory Perceptual Feedback Based Training for Improving the Spatial Acoustic Resolution of the Visually Impaired People

Authors: Oana Bălan, Alin Moldoveanu, Hunor Nagy, György Wersényi, Nicolae Botezatu, Andrei Stan, Robert-Gabriel Lupu in: 21st International Conference on Auditory Display (ICAD-2015), Graz, 2015 Abstract: 3D binaural sounds play an important role in the development of navigational systems for the blind people. The use of generic HRTFs in virtual auditory displays significantly affects the acoustic spatial resolution and the listener’s… Continue Reading Haptic-Auditory Perceptual Feedback Based Training for Improving the Spatial Acoustic Resolution of the Visually Impaired People

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Developing a navigational 3D audio game with hierarchical levels of difficulty for the visually impaired players

Authors: Oana Bălan, Alin Moldoveanu, Florica Moldoveanu, Alexandru Butean in: 12th National Human-Computer Interaction Conference, 2015, Bucharest Abstract: The Binaural Navigation Game is a 3D audio game with hierarchical levels of difficulty that can be used by both normal sighted or visually impaired players. The purpose of the game is to test and train the sound localization skills, to… Continue Reading Developing a navigational 3D audio game with hierarchical levels of difficulty for the visually impaired players

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Multimodal Perceptual Training Improves Spatial Auditory Performance in Blind and Sighted Listeners

Authors: Oana Bălan, Alin Moldoveanu, Florica Moldoveanu in: Archives of Acoustics (Accepted for publication) Abstract: The use of individualized Head Related Transfer Functions (HRTF) is a fundamental prerequisite for obtaining an accurate rendering of 3D spatialized sounds in virtual auditory environments. The HRTFs are transfer functions that define the acoustical basis of auditory perception of a sound source… Continue Reading Multimodal Perceptual Training Improves Spatial Auditory Performance in Blind and Sighted Listeners

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Comparative Research on Sound Localization Accuracy in the Free-field and Virtual Auditory Displays

Authors: Oana BĂLAN, Alin MOLDOVEANU, Alexandru BUTEAN, Florica MOLDOVEANU in: 11th International Scientific Conference on eLearning and software for Education, Bucharest, 2015 Abstract: The following paper aims to present a comparative study on the audio localization accuracy (directional judgment, absolute spatial perception and rate of front-back confusions- situation in which the listener perceives the sound coming from the… Continue Reading Comparative Research on Sound Localization Accuracy in the Free-field and Virtual Auditory Displays

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Binaural Sound Analysis and Spatial Localization for the Visually Impaired People

Authors: Oana Bălan, Alin Moldoveanu, Florica Moldoveanu in: 9th International Conference on  Interfaces and Human Computer Interaction, 2015 Abstract: The blind people face serious difficulties concerning exclusion from working activities, lack of social involvement and having a sedentary lifestyle. The blind individuals can, however, enhance their life quality by using powerful and effective assistive devices that would help… Continue Reading Binaural Sound Analysis and Spatial Localization for the Visually Impaired People

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A survey of assistive technologies and applications for blind users on mobile platforms: a review and foundation for research

Authors: Ádám Csapó, György Wersényi, Hunor Nagy, Tony Stockman in: Journal of Multimodal User Interfaces, Volume 9, Number 4, 2015 Abstract: This paper summarizes recent developments in audio and tactile feedback based assisstive technologies targeting the blind community. Current technology allows applications to be efficiently distributed and run on mobile and handheld devices, even in cases where computational requirements are significant.… Continue Reading A survey of assistive technologies and applications for blind users on mobile platforms: a review and foundation for research

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Pedestrian Tracking in Video Sequences: a Particle Filtering Approach

Authors: Mateusz Owczarek, Przemysław Barański and Paweł Strumiłło in: Proceedings of the 2015 Federated Conference on Computer Science and Information Systems. ACSIS, Vol. 5, pages 875–881 (2015) Abstract: In this work we study the methods for pedestrian tracking in video sequences and indicate various applications of these methods ranging from surveillance systems to aiding the visually impaired… Continue Reading Pedestrian Tracking in Video Sequences: a Particle Filtering Approach

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Verification of visual odometry algorithms with an OpenGL-based software tool

Authors: Piotr Skulimowski and Pawel Strumillo Abstract: We present a software tool called a stereovision egomotion sequence generator that was developed for testing visual odometry (VO) algorithms. Various approaches to single and multicamera VO algorithms are reviewed first, and then a reference VO algorithm that has served to demonstrate the program’s features is described. The program offers… Continue Reading Verification of visual odometry algorithms with an OpenGL-based software tool

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