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	<title>Sound of Vision</title>
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		<title>Sound of Vision at the 142nd AES Convention</title>
		<link>https://soundofvision.net/sound-vision-142nd-aes-convention/</link>
		<comments>https://soundofvision.net/sound-vision-142nd-aes-convention/#comments</comments>
		<pubDate>Tue, 06 Jun 2017 08:05:46 +0000</pubDate>
		<dc:creator><![CDATA[soundofvision]]></dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[<p>The post <a rel="nofollow" href="https://soundofvision.net/sound-vision-142nd-aes-convention/">Sound of Vision at the 142nd AES Convention</a> appeared first on <a rel="nofollow" href="https://soundofvision.net">Sound of Vision</a>.</p>
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			<p>Between May 20 and 23rd, our project was present in Berlin at the <a  href="http://www.aeseurope.com/" target="_blank">142nd International Convention of the Audio Engineering Society</a>. Sound of Vision contributed with two technical posters and an oral presentation held by Adam Csapo as follows:</p>
<ul>
<li><a  href="https://soundofvision.net/598/" target="_blank">Usability and Effectiveness of Auditory Sensory Substitution Models for the Visually Impaired</a></li>
<li><a  href="https://soundofvision.net/602/" target="_blank">Evaluation of Training to Improve Auditory Memory Capabilities on a Mobile Device Based on a Serious Game Application</a></li>
<li><a  href="https://soundofvision.net/comparison-of-hrtfs-from-a-dummy-head-equipped-with-hair-cap-and-glasses-in-a-virtual-audio-listening-task-over-equalized-headphones/" target="_blank">Comparison of HRTFs from a Dummy &#8211; Head Equipped with Hair, Cap and Glasses in a Virtual Audio Listening Task over Equalized Headphones</a></li>
</ul>

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		<title>Comparison of HRTFs from a Dummy-Head Equipped with Hair, Cap, and Glasses in a Virtual Audio Listening Task over Equalized Headphones</title>
		<link>https://soundofvision.net/comparison-of-hrtfs-from-a-dummy-head-equipped-with-hair-cap-and-glasses-in-a-virtual-audio-listening-task-over-equalized-headphones/</link>
		<comments>https://soundofvision.net/comparison-of-hrtfs-from-a-dummy-head-equipped-with-hair-cap-and-glasses-in-a-virtual-audio-listening-task-over-equalized-headphones/#comments</comments>
		<pubDate>Tue, 06 Jun 2017 07:54:59 +0000</pubDate>
		<dc:creator><![CDATA[soundofvision]]></dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">https://soundofvision.net/?p=604</guid>
		<description><![CDATA[<p>Authors: Wersényi, György; Répás, József in: Proceedings of the 142nd Convention of the Audio Engineering Society Abstract: Head-Related Transfer Functions (HRTFs) are frequently used in virtual audio scene rendering in order to simulate sound sources at different spatial locations. The use of dummy-head HRTFs (also referred as generic sets) is often criticized because of poor localization performance, leading&#8230; <a class="continue" href="https://soundofvision.net/comparison-of-hrtfs-from-a-dummy-head-equipped-with-hair-cap-and-glasses-in-a-virtual-audio-listening-task-over-equalized-headphones/">Continue Reading<span> Comparison of HRTFs from a Dummy-Head Equipped with Hair, Cap, and Glasses in a Virtual Audio Listening Task over Equalized Headphones</span></a></p>
<p>The post <a rel="nofollow" href="https://soundofvision.net/comparison-of-hrtfs-from-a-dummy-head-equipped-with-hair-cap-and-glasses-in-a-virtual-audio-listening-task-over-equalized-headphones/">Comparison of HRTFs from a Dummy-Head Equipped with Hair, Cap, and Glasses in a Virtual Audio Listening Task over Equalized Headphones</a> appeared first on <a rel="nofollow" href="https://soundofvision.net">Sound of Vision</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><em><strong>Authors:</strong></em> Wersényi, György; Répás, József</p>
<p style="text-align: justify;"><strong>in:</strong> Proceedings of the 142nd Convention of the Audio Engineering Society<br />
<em><strong>Abstract:</strong></em> Head-Related Transfer Functions (HRTFs) are frequently used in virtual audio scene rendering in order to simulate sound sources at different spatial locations. The use of dummy-head HRTFs (also referred as generic sets) is often criticized because of poor localization performance, leading to, e.g., lower spatial resolution, in-the-head localization, front-back reversals, etc. This paper presents results of horizontal plane localization obtained by digital filter representations of dummy-head HRTFs that were recorded normally and using additional cap, glasses, and hair on the head. Results of untrained subjects over equalized reference headphones showed no significant difference among the HRTF sets despite of large magnitude differences. This method for customization of generic HRTFs fails if improvement in localization is needed.</p>
<p style="text-align: justify;"><strong><i>Download link: article is available on <a  href="http://www.aes.org/e-lib/browse.cfm?elib=18642" target="_blank">publisher website</a>.</i></strong></p>
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		<item>
		<title>Evaluation of Training to Improve Auditory Memory Capabilities on a Mobile Device Based on a Serious Game Application</title>
		<link>https://soundofvision.net/602/</link>
		<comments>https://soundofvision.net/602/#comments</comments>
		<pubDate>Tue, 06 Jun 2017 07:52:27 +0000</pubDate>
		<dc:creator><![CDATA[soundofvision]]></dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">https://soundofvision.net/?p=602</guid>
		<description><![CDATA[<p>Authors: Nagy, Hunor; Wersényi, György in: Proceedings of the 142nd Convention of the Audio Engineering Society Abstract: Capabilities of the auditory memory system were tested in a serious game application developed for the Android mobile platform. Participants played the well-known game of finding pairs by flipping and remembering objects on cards arranged in a matrix structure. Visual objects&#8230; <a class="continue" href="https://soundofvision.net/602/">Continue Reading<span> Evaluation of Training to Improve Auditory Memory Capabilities on a Mobile Device Based on a Serious Game Application</span></a></p>
<p>The post <a rel="nofollow" href="https://soundofvision.net/602/">Evaluation of Training to Improve Auditory Memory Capabilities on a Mobile Device Based on a Serious Game Application</a> appeared first on <a rel="nofollow" href="https://soundofvision.net">Sound of Vision</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><em><strong>Authors:</strong></em> Nagy, Hunor; Wersényi, György</p>
<p style="text-align: justify;"><strong>in:</strong> Proceedings of the 142nd Convention of the Audio Engineering Society<br />
<em><strong>Abstract:</strong></em> Capabilities of the auditory memory system were tested in a serious game application developed for the Android mobile platform. Participants played the well-known game of finding pairs by flipping and remembering objects on cards arranged in a matrix structure. Visual objects were replaced by iconic auditory events (auditory icons, earcons). Total time and different error rates were recorded and the effect of training was also evaluated. Results indicate that training contributes to a better performance and human voice samples are the easiest to remember.</p>
<p style="text-align: justify;"><strong><i>Download link: article is available on <a  href="http://www.aes.org/e-lib/browse.cfm?elib=18581" target="_blank">publisher website</a>.</i></strong></p>
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		<item>
		<title>Usability and Effectiveness of Auditory Sensory Substitution Models for the Visually Impaired</title>
		<link>https://soundofvision.net/598/</link>
		<comments>https://soundofvision.net/598/#comments</comments>
		<pubDate>Tue, 06 Jun 2017 07:47:22 +0000</pubDate>
		<dc:creator><![CDATA[soundofvision]]></dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">https://soundofvision.net/?p=598</guid>
		<description><![CDATA[<p>Authors: Csapo, Adam; Spagnol, Simone; Herrera Martinez, Marcelo; Bujacz, Michal; Janeczek, Maciej; Ivanica, Gabriel; Wersényi, György; Moldoveanu, Alin; Unnthorsson, Runar in: Proceedings of the 142nd Convention of the Audio Engineering Society Abstract: This paper focuses on auditory sensory substitution for providing visually impaired users with suitable information in both static scene recognition and dynamic obstacle avoidance. We introduce&#8230; <a class="continue" href="https://soundofvision.net/598/">Continue Reading<span> Usability and Effectiveness of Auditory Sensory Substitution Models for the Visually Impaired</span></a></p>
<p>The post <a rel="nofollow" href="https://soundofvision.net/598/">Usability and Effectiveness of Auditory Sensory Substitution Models for the Visually Impaired</a> appeared first on <a rel="nofollow" href="https://soundofvision.net">Sound of Vision</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><em><strong>Authors:</strong></em> Csapo, Adam; Spagnol, Simone; Herrera Martinez, Marcelo; Bujacz, Michal; Janeczek, Maciej; Ivanica, Gabriel; Wersényi, György; Moldoveanu, Alin; Unnthorsson, Runar</p>
<p style="text-align: justify;"><strong>in:</strong> Proceedings of the 142nd Convention of the Audio Engineering Society<br />
<em><strong>Abstract:</strong></em> This paper focuses on auditory sensory substitution for providing visually impaired users with suitable information in both static scene recognition and dynamic obstacle avoidance. We introduce three different sonification models together with three temporal presentation schemes, i.e., ways of temporally organizing the sonic events in order to provide suitable information. Following an overview of the motivation and challenges behind each of the solutions, we describe their implementation and an evaluation of their relative strengths and weaknesses based on a set of experiments in a virtual environment.</p>
<p style="text-align: justify;"><strong><i>Download link: <a class="download-link"  href="https://soundofvision.net/download/599/" rel="nofollow">
	[download]	(11 downloads)
</a> (also available on <a  href="http://www.aes.org/e-lib/browse.cfm?elib=18675" target="_blank">publisher website</a>)</i></strong></p>
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		<title>Dr. Kyriaki Kalimeri is invited speaker at the ACM International Conference on Multimedia Retrieval</title>
		<link>https://soundofvision.net/dr-kyriaki-kalimeri-invited-speaker-acm-international-conference-multimedia-retrieval/</link>
		<comments>https://soundofvision.net/dr-kyriaki-kalimeri-invited-speaker-acm-international-conference-multimedia-retrieval/#comments</comments>
		<pubDate>Tue, 23 May 2017 07:03:21 +0000</pubDate>
		<dc:creator><![CDATA[soundofvision]]></dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[<p>The post <a rel="nofollow" href="https://soundofvision.net/dr-kyriaki-kalimeri-invited-speaker-acm-international-conference-multimedia-retrieval/">Dr. Kyriaki Kalimeri is invited speaker at the ACM International Conference on Multimedia Retrieval</a> appeared first on <a rel="nofollow" href="https://soundofvision.net">Sound of Vision</a>.</p>
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			<div><span style="color: #000000; font-family: arial, helvetica, sans-serif;"><a href="https://www.linkedin.com/in/kalimeri" target="_blank">Dr. Kyriaki Kalimeri</a> is invited to present the study carried out in collaboration with <a href="http://www.ak.tu-berlin.de/menue/team/stipendiaten_promovenden/dr_charalampos_saitis/" target="_blank">Dr. Charalampos Saitis</a> entitled<a href="https://link.springer.com/chapter/10.1007/978-3-319-40238-3_59" target="_blank"> &#8220;Identifying urban mobility challenges <span class="gmail-m_-1151286349502375857gmail-m_-7889034998965213641gmail-il">for </span>the visually impaired with mobile monitoring of multimodal biosignals</a><a href="https://mail.infoworld.ro/OWA/redir.aspx?C=aRZXP8JyDzCbb-cOydY8_C6vaoGQrcmyD2d1_WrHQSl_QVF-qqHUCA..&amp;URL=http%3a%2f%2flink.springer.com%2fchapter%2f10.1007%2f978-3-319-40238-3_59" target="_blank">&#8220;</a> at the <a href="https://www.micc.unifi.it/wearmme2017/" target="_blank">Wearable Multimedia workshop (WearMMe)</a> that will be held in conjunction with one of the most prestigious conferences in multimedia retrieval <a href="http://www.icmr2017.ro/" target="_blank">ICMR 2017</a> that will be held in Bucharest, Romania on June, 6th, 2017.</span></div>
<div><span style="color: #000000; font-family: arial, helvetica, sans-serif;"> </span></div>
<div><span style="color: #000000; font-family: arial, helvetica, sans-serif;">The invited paper received the <a href="http://2016.hci.international/pagesmith/181" target="_blank">Best Paper Award </a>at the <a href="http://2016.hci.international/" target="_blank">18th International Conference of Universal Access in Human-Computer Interaction 2016 (HCI 2016)</a>, held in Toronto, Canada.</span></div>

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		<title>Sound of Vision present at DAGA17</title>
		<link>https://soundofvision.net/sound-of-vision-present-at-daga17/</link>
		<comments>https://soundofvision.net/sound-of-vision-present-at-daga17/#comments</comments>
		<pubDate>Thu, 09 Mar 2017 10:09:52 +0000</pubDate>
		<dc:creator><![CDATA[soundofvision]]></dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[<p>The post <a rel="nofollow" href="https://soundofvision.net/sound-of-vision-present-at-daga17/">Sound of Vision present at DAGA17</a> appeared first on <a rel="nofollow" href="https://soundofvision.net">Sound of Vision</a>.</p>
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			<p style="text-align: justify;"><a  href="https://scholar.google.com/citations?user=UxuolBQAAAAJ&amp;hl=en" target="_blank">György Wersényi</a> and the team from <a  href="http://uni.sze.hu/en_GB/home" target="_blank">Széchenyi István University</a> promoted the Sound of Vision project at the biggest regional acoustic meeting in Kiel, Germany. The <a  href="http://www.daga2017.de/" target="_blank">DAGA17</a> conference covered various subjects in acoustics, including assistive technologies and mobile applications. In connection  with the Sound of Vision project, some serious game applications that were developed in Hungary for mobile devices were introduced and tested live by conference participants.</p>

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		<title>Designing sensory-substitution devices: Principles, pitfalls and potential</title>
		<link>https://soundofvision.net/designing-sensory-substitution-devices-principles-pitfalls-and-potential/</link>
		<comments>https://soundofvision.net/designing-sensory-substitution-devices-principles-pitfalls-and-potential/#comments</comments>
		<pubDate>Tue, 31 Jan 2017 10:33:01 +0000</pubDate>
		<dc:creator><![CDATA[soundofvision]]></dc:creator>
				<category><![CDATA[Publications]]></category>

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		<description><![CDATA[<p>Authors: Kristjánsson Árni, Moldoveanu Alin, Jóhannesson Ómar, Balan Oana, Spagnol Simone, Valgeirsdóttir Vigdís Vala and Unnthorsson Rúnar in: Restorative Neurology and Neuroscience, vol. 34, no. 5, pp. 769-787, 2016 Abstract: An exciting possibility for compensating for loss of sensory function is to augment deficient senses by conveying missing information through an intact sense. Here we present an overview&#8230; <a class="continue" href="https://soundofvision.net/designing-sensory-substitution-devices-principles-pitfalls-and-potential/">Continue Reading<span> Designing sensory-substitution devices: Principles, pitfalls and potential</span></a></p>
<p>The post <a rel="nofollow" href="https://soundofvision.net/designing-sensory-substitution-devices-principles-pitfalls-and-potential/">Designing sensory-substitution devices: Principles, pitfalls and potential</a> appeared first on <a rel="nofollow" href="https://soundofvision.net">Sound of Vision</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><em><strong>Authors:</strong></em> Kristjánsson Árni, Moldoveanu Alin, Jóhannesson Ómar, Balan Oana, Spagnol Simone, Valgeirsdóttir Vigdís Vala and Unnthorsson Rúnar</p>
<p style="text-align: justify;"><strong>in:</strong> <a href="http://content.iospress.com/journals/restorative-neurology-and-neuroscience">Restorative Neurology and Neuroscience</a>, vol. 34, no. 5, pp. 769-787, 2016<br />
<em><strong>Abstract:</strong></em> An exciting possibility for compensating for loss of sensory function is to augment deficient senses by conveying missing information through an intact sense. Here we present an overview of techniques that have been developed for sensory substitution (SS) for the blind, through both touch and audition, with special emphasis on the importance of training for the use of such devices, while highlighting potential pitfalls in their design. One example of a pitfall is how conveying extra information about the environment risks sensory overload. Related to this, the limits of attentional capacity make it important to focus on key information and avoid redundancies. Also, differences in processing characteristics and bandwidth between sensory systems severely constrain the information that can be conveyed. Furthermore, perception is a continuous process and does not involve a snapshot of the environment. Design of sensory substitution devices therefore requires assessment of the nature of spatiotemporal continuity for the different senses. Basic psychophysical and neuroscientific research into representations of the environment and the most effective ways of conveying information should lead to better design of sensory substitution systems. Sensory substitution devices should emphasize usability, and should not interfere with other inter- or intramodal perceptual function. Devices should be task-focused since in many cases it may be impractical to convey too many aspects of the environment. Evidence for multisensory integration in the representation of the environment suggests that researchers should not limit themselves to a single modality in their design. Finally, we recommend active training on devices, especially since it allows for externalization, where proximal sensory stimulation is attributed to a distinct exterior object.</p>
<p style="text-align: justify;"><strong><i>Download link: <a class="download-link"  href="https://soundofvision.net/download/575/" rel="nofollow">
	rnn201634-5rnn-34-5-rnn160647rnn-34-rnn160647.pdf	(47 downloads)
</a> (article is open-access on <a href="http://content.iospress.com/articles/restorative-neurology-and-neuroscience/rnn160647">publisher website</a>).</i></strong></p>
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		<title>HRTF customization research at the University of Iceland</title>
		<link>https://soundofvision.net/hrtf-customization-research-university-iceland/</link>
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		<pubDate>Wed, 25 Jan 2017 08:53:21 +0000</pubDate>
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		<description><![CDATA[<p>The post <a rel="nofollow" href="https://soundofvision.net/hrtf-customization-research-university-iceland/">HRTF customization research at the University of Iceland</a> appeared first on <a rel="nofollow" href="https://soundofvision.net">Sound of Vision</a>.</p>
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			<p style="text-align: justify;">State-of-the-art headphone-based spatial audio rendering techniques rely on the use of Head-Related Transfer Functions (HRTFs) which are peculiar filters that capture the acoustic effects of the human head. HRTFs allow accurate simulation of the signal that arrives at the eardrum as a function of the sound source&#8217;s spatial position. However, obtaining personal HRTFs normally requires dedicated hardware, a controlled environment, and long acquisition time. Within the Sound of Vision project we are developing a novel framework for low-cost individual HRTF determination based on the study of the human outer ear. HRTFs for different ear shapes will be acquired in a controlled semi-anechoic laboratory environment including a brand new custom built HRTF measurement system (see demo time-lapse video) and a <a href="http://kemar.us/" target="_blank">KEMAR</a> mannequin for acoustic research with interchangeable ears. The relation between HRTFs and morphologic data &#8211; acquired through a laser scanner &#8211; will be established through machine learning techniques. The aim is to use the measured data to develop a methodology for determining the individual HRTF directly from a 3D representation of the user&#8217;s head.</p>

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		<title>Scientific Presentation at the International Conference on Multimodal Interaction 2016 held in Tokyo</title>
		<link>https://soundofvision.net/scientific-presentation-international-conference-multimodal-interaction-2016-held-tokyo-2/</link>
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		<pubDate>Wed, 14 Dec 2016 08:03:45 +0000</pubDate>
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		<description><![CDATA[<p>The post <a rel="nofollow" href="https://soundofvision.net/scientific-presentation-international-conference-multimodal-interaction-2016-held-tokyo-2/">Scientific Presentation at the International Conference on Multimodal Interaction 2016 held in Tokyo</a> appeared first on <a rel="nofollow" href="https://soundofvision.net">Sound of Vision</a>.</p>
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			<p style="text-align: justify;"><a href="https://www.linkedin.com/in/kalimeri" target="_blank">Dr. Kyriaki Kalimeri</a> and <a href="http://www.music.mcgill.ca/~harry/" target="_blank">Dr. Charalampos Saitis</a> presented their study &#8220;<a href="http://www.soundofvision.net/exploring-multimodal-biosignal-features-for-stress-detection-during-indoor-mobility/"><em>Exploring Multimodal Biosignal Features for Stress Detection during Indoor Mobility</em></a>&#8221; at the <a href="https://icmi.acm.org/2016/" target="_blank">International Conference on Multimodal Interaction (ICMI 2016)</a> held at Tokyo, Japan on 12-16th November.</p>
<p style="text-align: justify;">With an acceptance rate of 17% ICMI focuses on both theoretical and empirical foundations, component technologies and combined multi-modal processing techniques that define the field of multi-modal interaction analysis, interface design, and system development.</p>
<p style="text-align: justify;">The research presented was conducted as part of the Sound of Vision Project, aimed to better understand the challenges faced by the visually impaired as they navigate unknown indoor environments.</p>
<p>Brain electroencephalogram (EEG) and body physiological signals (such as EDA, heart rate and others) were recorded from the participants as they walked in a complex indoor environment by means of state-of-the-art non-invasive wearable devices, in an attempt to identify cognitive and emotional biomarkers related to stress or confusion. The study was carried out in collaboration with experienced orientation and mobility instructors from the <a href="http://www.midstod.is/english" target="_blank">National Institute for the Blind, Visually Impaired, and Deafblind of Iceland</a>.</p>
<p><a href="http://www.soundofvision.net/download/547/">Download paper from here</a>.</p>

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		<title>Exploring Multimodal Biosignal Features for Stress Detection during Indoor Mobility</title>
		<link>https://soundofvision.net/exploring-multimodal-biosignal-features-for-stress-detection-during-indoor-mobility/</link>
		<comments>https://soundofvision.net/exploring-multimodal-biosignal-features-for-stress-detection-during-indoor-mobility/#comments</comments>
		<pubDate>Tue, 13 Dec 2016 08:50:38 +0000</pubDate>
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		<description><![CDATA[<p>Authors: Kyriaki Kalimeri and Charalampos Saitis in: 18th ACM International Conference on Multimodal Interaction Abstract: This paper presents a multimodal framework for assessing the emotional and cognitive experience of blind and visually impaired people when navigating in unfamiliar indoor environments based on mobile monitoring and fusion of electroencephalography (EEG) and electrodermal activity (EDA) signals. The overall goal is to understand which&#8230; <a class="continue" href="https://soundofvision.net/exploring-multimodal-biosignal-features-for-stress-detection-during-indoor-mobility/">Continue Reading<span> Exploring Multimodal Biosignal Features for Stress Detection during Indoor Mobility</span></a></p>
<p>The post <a rel="nofollow" href="https://soundofvision.net/exploring-multimodal-biosignal-features-for-stress-detection-during-indoor-mobility/">Exploring Multimodal Biosignal Features for Stress Detection during Indoor Mobility</a> appeared first on <a rel="nofollow" href="https://soundofvision.net">Sound of Vision</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><em><strong>Authors:</strong></em> Kyriaki Kalimeri and <span class="AuthorName_container"><span class="AuthorName">Charalampos Saitis</span></span></p>
<p style="text-align: justify;"><strong>in:</strong> <a href="https://icmi.acm.org/2016/">18th ACM International Conference on Multimodal Interaction</a><br />
<em><strong>Abstract:</strong></em> This paper presents a multimodal framework for assessing the emotional and cognitive experience of blind and visually impaired people when navigating in unfamiliar indoor environments based on mobile monitoring and fusion of electroencephalography (EEG) and electrodermal activity (EDA) signals. The overall goal is to understand which environmental factors increase stress and cognitive load in order to help design emotionally intelligent mobility technologies that are able to adapt to stressful environments from real-time biosensor data. We propose a model based on a random forest classifier which successfully infers in an automatic way (weighted AUROC 79.3%) the correct environment among five predefined categories expressing generic everyday situations of varying complexity and difficulty, where different levels of stress are likely to occur. Time-locating the most predictive multimodal features that relate to cognitive load and stress, we provide further insights into the relationship of specific biomarkers with the environmental/situational factors that evoked them.</p>
<p style="text-align: justify;"><strong><i>Download link: <a class="download-link"  href="https://soundofvision.net/download/547/" rel="nofollow">
	p53-kalimeri.pdf	(180 downloads)
</a></i></strong></p>
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